![]() There is no melding until a player can go out. In each turn a player may take the top card of the discard pile or top card of the Draw pile and must then discard one card as in Rummy until one player goes out. ![]() You must discard a card immediately after picking a card on each turn. All the remaining cards must be arranged in sequences or sequences and sets. Out of the two sequences, at least one must be a pure sequence. The next card is turned up to begin the discard pile and the undealt cards form the Draw pile. You need at least 2 sequences to make a valid declaration. The player who goes out collects from each other player:ġ for each deuce and 2 for each joker they meldġ0 for going out on a first turn without drawingġ0 for having all fifteen cards in one suitĮach player is dealt fifteen cards, three at a time. One five, one four, and two three card sequences Three four card and one three card sequence or Melding requirements - to go out, a player must meld their entire hand and it must be one of the following combinations: To win a Hand by scoring the most points by melds to the table Use two 52-card decks and add in 1 Joker per pack, for a total of 106 cards
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